CSG Delivers Interactive Experiences at Maker Fair

The Computer Simulation & Gaming (CSG) program at The University of Tulsa made a big impact at the 2025 Tulsa Maker Fair, taking over a full block of booth space to showcase student creativity, innovation, and technical skill.
Our booth featured several of our student game projects, including senior project games from the last few years, as well as the Carbon Capture, Usage, and Storage educational simulation, giving attendees a wide-ranging look at the program’s work in both entertainment and learning-focused games.

Attendees playing CSG student-made games at Maker Fair 2025
In addition to these games, fairgoers got to explore animations created in our 3D Modeling and Animation courses, highlighting the breadth of talent and technical skill within the program.
One of our CSG seniors, Ryan Pederson, hosted his own table alongside the main booth, sharing his latest game projects and giving visitors an up-close look at independent student work. Throughout the day, a total of 12 CSG students volunteered, helping run activities, guide attendees, and demonstrate projects, making the booth a vibrant hub of hands-on learning.
Beyond playing games and exploring animations, attendees also participated in a hands-on activity, assembling their own paper arcade machines — a fun, interactive way to dive into game design and see the mechanics behind the games they enjoy.

Attendees making paper arcades at the CSG boot
The 2025 Maker Fair reinforced CSG’s mission to combine creativity, technology, and learning through immersive, interactive experiences. Congratulations to all our students who shared their projects, and a big thank you to everyone who stopped by to support the next generation of TU makers, designers, and developers!