CSG Research Featured at International Blender Conference

Senior student Bridget Kurr from The University of Tulsa’s Computer Simulation & Gaming (CSG) program proudly showcased her research on 3D scanning and processing techniques for digital twins at the 2023 International Blender Conference, the largest global gathering of artists, developers, and contributors in the Blender community.
You can watch her full presentation featured at the top of this page.
Held in Amsterdam, the Blender Conference is the premier event of the year for creators who use the powerful open-source 3D software. Bridget’s presentation was the only university-led student presentation among a lineup of industry professionals and experts.
📝 Research Spotlight: Creating Digital Twins for VR Smart Installations
Bridget’s presentation was based on her co-authored research paper, which examined methods for creating accurate and optimized 3D digital entities for standalone virtual reality (VR) platforms. The paper explored a range of traditional and cutting-edge techniques, including:
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3D scanning
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Laser-based surveys
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Photogrammetry
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Procedural modeling
The research also offered a detailed cost analysis comparing outsourcing with in-house model creation, addressing factors such as initial investment, ongoing expenses, quality control, and scalability.
This work supported the development of the VIRSA (Virtual Immersive, Remote Sensing, and Actuation) system and aimed to equip industries with tools to improve smart installations across various applications.
🌟 A Proud Moment for TU and CSG
Bridget’s role as the sole student presenter underscored the strength of TU’s CSG program and its commitment to fostering innovative research at the intersection of simulation, digital media, and emerging technology.
Congratulations to Bridget for representing TU on the international stage and advancing the frontiers of immersive digital twin technology!