New Year – New Classroom

New CSG Classroom - RH 2045
New CSG Classroom - RH 2045

After eight years in Rayzor Hall 2055, our Computer Simulation & Gaming (CSG) classes have a new home: Rayzor Hall 2045!

When the CSG program launched in 2017, we offered just three courses with class sizes averaging seven students. Today, with 10 core courses and a range of electives, our classes have grown enough to require multiple sections and even waitlists.

2019 Senior Production in RH 2055

2019 Senior Production in RH 2055

Last fall, limited classroom space forced us to juggle multiple sections, restricting access to other courses. Now, with the move to Rayzor 2045, we can finally accommodate more students and expand our offerings. Currently, the classroom is set up for 25, with room to grow.

The classroom would evolve over time (2023)

The classroom would evolve over time (2023)

This move reflects more than just a change of room. It’s a milestone for the program, supporting our growth into advanced simulations, extended reality, computer animation, virtual production, and special effects.

We look forward to continuing to provide students with the tools and education they need to excel and lead in this dynamic field.

Professor Akram

Akram Taghavi-Burris has over 15 years of experience teaching game development and design, along with computer graphics, animation, and web development in higher education. Akram has an M.Ed. and is currently program coordinator and instructor of Computer Simulation & Gaming (CSG) in the Tandy School of Computer Science at the University of Tulsa.

You may also like...