Contents
- 1 CSG X99X Independent Study: CSG Undergraduate Projects | Fall 2025
CSG X99X Independent Study: CSG Undergraduate Projects | Fall 2025
COURSE DETAILS
🗓️ Days & Times:
TBA
🏫 Location:
TBA
💻 Learning Management System:
All course content will be provided through Harvey (LMS) https://harvey.utulsa.edu/
INSTRUCTOR INFORMATION
Akram Taghavi-Burris
akram-burris@utulsa.edu | 918-631-3864 @ProfessorAkram (Discord)
🕔 Office Hours:
Monday – Thursday | 3:30 – 5:45 PM
Rayzor Hall 2125
📌 Book a Meeting:
Schedule a time to meet with Professor Akram

🌟Course Description: CSG X99X Independent Study: CSG Undergraduate Projects
Undergraduate projects in areas related to Computer Simulation and Gaming (CSG). Students will apply research, technology, and design theories of game development to computer simulations, games, serious games, and other interactive media. This course may be repeated for credit.
🎯️ Course Goals (Objectives)
- Analyze complex problems and apply computing principles to identify solutions
- Apply critical and design thinking to analyze, synthesize, and evaluate complex information, developing innovative solutions to computing problems.
- Apply interdisciplinary knowledge to assess both the technical and artistic aspects of a creative project and inform innovative computing solutions.
- Engage in research activities, including reviewing scholarly works, testing innovative methods, and applying findings to develop and evaluate computing solutions.
- Discuss emerging trends such as Digital Twin simulations, virtual production, and XR’s influence on education, healthcare, and entertainment.
- Design, implement, and evaluate a computing-based solution to meet a given set of computing requirements in the context of the program’s discipline.
- Identify real-world problems and evaluate and adapt solutions based on user feedback to meet community needs and expectations.
- Integrate interdisciplinary perspectives and assess trends to inform system design and user experience.
- Apply conceptual and technical skills to create and refine creative work.
- Plan, execute, and evaluate a final project, demonstrating proficiency and reflecting on creative decisions.
- Apply efficient project organization and scalability in development.
- Evaluate best practices for developing dynamic, interactive 3D environments in game design, simulation, and animation.
- Communicate effectively in various professional contexts.
- Write and present clearly, practicing the skills of effective communication across the curriculum.
- Prepare written communication in a logical and organized manner.
- Maintain detailed and organized documentation.
- Effectively communicate design solutions and prototypes.
- Prepare and deliver organized, clear, and engaging presentations tailored to the audience, both informal and formal.
- Recognize professional responsibilities and make informed judgments in computing practice based on legal and ethical principles.
- Recognize ethical dilemmas and determine appropriate responses.
- Evaluate how social, cultural, and ethical factors influence the creation and use of technologies.
- Apply ethical and scientific principles to ensure solutions meet professional and societal standards.
- Analyze and apply principles related to quantitative, scientific, cultural, and ethical issues.
- Manage and complete projects adhering to professional standards
- Create a professional portfolio and resume.
- Recognize roles and career opportunities within the industry.
- Function effectively as a member or leader of a team engaged in activities appropriate to the program’s discipline.
- Apply knowledge and skills to identify and address real-world problems in local or global communities.
- Apply skills and competencies required for specific roles in the field.
- Acquire new skills through independent research to develop solutions for unique problems and original projects.
- Apply game design principles and technical skills to create interactive digital experiences that are functional, engaging, and optimized, demonstrating proficiency in design, production, and execution across media such as games, simulations, and XR.
- Apply knowledge from science, humanities, and arts through research to enhance creative practices.
- Utilize interdisciplinary knowledge from the creative arts and humanities to design engaging experiences that reflect social, cultural, and historical contexts.
- Apply scientific principles to implement logic and experimentation.
- Demonstrate technical proficiency and apply tools to meet standards
- Critique and evaluate design solutions through discus
- sions and reviews.
- Apply design thinking principles.
- Prototype and test concepts iteratively.
- Recognize and apply fundamental design elements (e.g., principles, game development, animation).
- Acquire fluency in major discourses (e.g., game design, animation, 3D modeling).
Course Requirements
📖 Required Reading: available in LMS through links or pdf
👤 Online Accounts: Discord, Itch.io, Artstation, Github, Linked-In
✅ See student hardware recommendations for more.
💯 Grading Policy
- All assignments must be turned in by the due date and time.
- Late Submissions WILL NOT BE GRADED and will result in a zero
- All exams must be taken at the scheduled date and time.
- There are NO MAKEUP EXAMS
- To earn an ‘A’, students must earn at least 90% of the total points.
⭐ Course Points – 4000 pts
Course Skills | Points | Percentages |
---|---|---|
🪄 Creativity & Craftsmanship | 1600 | 40% |
📝 Scribe Master | 600 | 15% |
🎓 Scholarly Insights | 600 | 15% |
🎙️ Master Rhetoric | 800 | 20% |
🤝 Reputation | 400 | 10% |
🔎 Research Topics
Popular Topics |
---|
Serious Games |
Simulations |
Digital Twin |
Virtual Reality |
Augmented Reality |
Artificial Intelligence |
Real-Time Production |
*Additional Topics may be approved by instructor |
🍎 This course is conducted as an independent study rather than a traditional lecture-based course with set modules. Students are expected to engage in self-directed research and learning, applying initiative and critical thinking to advance their project work. Progress in the course is supported through weekly meetings with the faculty mentor, where students will discuss their research, receive guidance, and reflect on their development.
📆 IMPORTANT DATES
- Week 02: Project Plan
- Week 06: Project Highlights 01
- Week 15:
ReadingRender Days** - Week 12: Project Highlights 02
- Week 14: Project Prototype Demo
- Week 16: Semester Report
- Week 16: Final Presentation
** Reading “Render” days are reserved for rendering, compiling and/or building the final project.
🗣️ Presentation Requirements
Students must present a demo of their research project at both the Tandy School Open House and the University of Tulsa Undergraduate Research Symposium. These presentations provide an opportunity to showcase project goals, methods, and results to a broader audience and practice professional communication.
❗Syllabus Disclaimer: As with most technology courses, this course is in a state of constant update in order to keep up with the ever-changing technology and advancements in the field. This syllabus is not a contract, but a plan for action. The instructor reserves the right to alter its stipulations, upon prior notification to students, if and when educational and technological circumstances warrant changes.
⚡Additional Resources
⚠️ Polices & Resources:
See Course Policies for more information on grading, program requirements, and university polices. For academic support, refer to Student Resources.
💬 Connect & Collaborate:
Join the CSG Majors Discord server to stay connected, collaborate, and inquire with fellow students and faculty.
🙌 Join a Student Org
Students are encouraged to join our IGDA student chapter and other program-related student organizations.
🔗This syllabus is located online at: https://sites.utulsa.edu/csg/csg-courses/csg-x99x-is-csg-undergraduate-projects/